43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using Newtonsoft.Json;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Serialize references to the FlaxEngine.Object as Guid (format N).
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/// </summary>
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/// <seealso cref="Newtonsoft.Json.JsonConverter" />
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internal class AssetItemConverter : JsonConverter
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{
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/// <inheritdoc />
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public override void WriteJson(JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer)
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{
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Guid id = Guid.Empty;
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if (value is AssetItem obj)
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id = obj.ID;
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writer.WriteValue(FlaxEngine.Json.JsonSerializer.GetStringID(id));
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}
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/// <inheritdoc />
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer)
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{
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if (reader.TokenType == JsonToken.String)
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{
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FlaxEngine.Json.JsonSerializer.ParseID((string)reader.Value, out Guid id);
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return Editor.Instance.ContentDatabase.Find(id);
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}
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return null;
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}
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/// <inheritdoc />
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public override bool CanConvert(Type objectType)
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{
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return typeof(AssetItem).IsAssignableFrom(objectType);
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}
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}
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}
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