Files
FlaxEngine/Source/Editor/Content/Items/JsonAssetItem.cs
2024-02-26 19:00:48 +01:00

54 lines
1.7 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Asset item stored in a Json format file.
/// </summary>
/// <seealso cref="FlaxEditor.Content.AssetItem" />
public class JsonAssetItem : AssetItem
{
/// <summary>
/// Asset icon.
/// </summary>
protected SpriteHandle _thumbnail;
/// <summary>
/// Initializes a new instance of the <see cref="JsonAssetItem"/> class.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="id">The identifier.</param>
/// <param name="typeName">Name of the resource type.</param>
public JsonAssetItem(string path, Guid id, string typeName)
: base(path, typeName, ref id)
{
_thumbnail = Editor.Instance.Icons.Json128;
}
/// <summary>
/// Initializes a new instance of the <see cref="JsonAssetItem"/> class.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="id">The identifier.</param>
/// <param name="typeName">Name of the resource type.</param>
/// <param name="thumbnail">Asset icon.</param>
public JsonAssetItem(string path, Guid id, string typeName, SpriteHandle thumbnail)
: base(path, typeName, ref id)
{
_thumbnail = thumbnail;
}
/// <inheritdoc />
public override ContentItemSearchFilter SearchFilter => ContentItemSearchFilter.Json;
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => _thumbnail;
/// <inheritdoc />
protected override bool DrawShadow => false;
}
}