59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System.Text;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Helper content item used to mock UI during creating new assets by <see cref="FlaxEditor.Windows.ContentWindow"/>.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.ContentItem" />
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public sealed class NewItem : ContentItem
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{
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/// <summary>
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/// Gets the proxy object related to the created asset.
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/// </summary>
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public ContentProxy Proxy { get; }
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/// <summary>
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/// Gets the argument passed to the proxy for the item creation. In most cases it is null.
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/// </summary>
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public object Argument { get; }
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/// <summary>
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/// Initializes a new instance of the <see cref="NewItem"/> class.
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/// </summary>
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/// <param name="path">The path for the new item.</param>
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/// <param name="proxy">The content proxy object.</param>
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/// <param name="arg">The argument passed to the proxy for the item creation. In most cases it is null.</param>
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public NewItem(string path, ContentProxy proxy, object arg)
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: base(path)
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{
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Proxy = proxy;
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Argument = arg;
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}
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/// <inheritdoc />
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public override ContentItemType ItemType => ContentItemType.Other;
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/// <inheritdoc />
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public override ContentItemSearchFilter SearchFilter => ContentItemSearchFilter.Other;
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/// <inheritdoc />
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public override string TypeDescription => "New";
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/// <inheritdoc />
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public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.Document128;
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/// <inheritdoc />
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protected override bool DrawShadow => true;
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/// <inheritdoc />
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public override void UpdateTooltipText()
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{
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TooltipText = null;
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}
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}
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}
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