Files
FlaxEngine/Source/Editor/Content/Proxy/CollisionDataProxy.cs
2024-02-26 19:00:48 +01:00

148 lines
6.0 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Threading.Tasks;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Implementation of <see cref="BinaryAssetItem"/> for <see cref="CollisionData"/> assets.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetItem" />
class CollisionDataItem : BinaryAssetItem
{
/// <inheritdoc />
public CollisionDataItem(string path, ref Guid id, string typeName, Type type)
: base(path, ref id, typeName, type, ContentItemSearchFilter.Other)
{
}
/// <inheritdoc />
public override bool OnEditorDrag(object context)
{
return true;
}
/// <inheritdoc />
public override Actor OnEditorDrop(object context)
{
return new MeshCollider { CollisionData = FlaxEngine.Content.LoadAsync<CollisionData>(ID) };
}
}
/// <summary>
/// A <see cref="CollisionData"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Physics/Collision Data")]
class CollisionDataProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Collision Data";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new CollisionDataWindow(editor, item as AssetItem);
}
/// <inheritdoc />
public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
{
return new CollisionDataItem(path, ref id, typeName, AssetType);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x2c3e50);
/// <inheritdoc />
public override Type AssetType => typeof(CollisionData);
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
return targetLocation.CanHaveAssets;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
if (Editor.CreateAsset("CollisionData", outputPath))
throw new Exception("Failed to create new asset.");
}
/// <summary>
/// Create collision data from model.
/// </summary>
/// <param name="model">The associated model.</param>
/// <param name="created">The action to call once the collision data gets created (or reused from existing).</param>
/// <param name="withRenaming">True if start initial item renaming by user, or tru to skip it.</param>
public void CreateCollisionDataFromModel(Model model, Action<CollisionData> created = null, bool withRenaming = true)
{
// Check if there already is collision data for that model to reuse
var modelItem = (AssetItem)Editor.Instance.ContentDatabase.Find(model.ID);
if (modelItem?.ParentFolder != null)
{
foreach (var child in modelItem.ParentFolder.Children)
{
// Check if there is collision that was made with this model
if (child is BinaryAssetItem b && b.IsOfType<CollisionData>())
{
var collisionData = FlaxEngine.Content.Load<CollisionData>(b.ID);
if (collisionData && collisionData.Options.Model == model.ID)
{
Editor.Instance.Windows.ContentWin.Select(b);
if (created != null)
FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
return;
}
}
// Check if there is a auto-imported collision
if (child is ContentFolder childFolder && childFolder.ShortName == modelItem.ShortName)
{
foreach (var childFolderChild in childFolder.Children)
{
if (childFolderChild is BinaryAssetItem c && c.IsOfType<CollisionData>())
{
var collisionData = FlaxEngine.Content.Load<CollisionData>(c.ID);
if (collisionData && (collisionData.Options.Model == model.ID || collisionData.Options.Model == Guid.Empty))
{
Editor.Instance.Windows.ContentWin.Select(c);
if (created != null)
FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
return;
}
}
}
}
}
}
// Create new item so user can name it and then generate collision for it in async
Action<ContentItem> create = contentItem =>
{
var assetItem = (AssetItem)contentItem;
var collisionData = FlaxEngine.Content.LoadAsync<CollisionData>(assetItem.ID);
if (collisionData == null || collisionData.WaitForLoaded())
{
Editor.LogError("Failed to load created collision data.");
return;
}
Task.Run(() =>
{
Editor.CookMeshCollision(assetItem.Path, CollisionDataType.TriangleMesh, model);
if (created != null)
FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
});
};
var initialName = (modelItem?.ShortName ?? Path.GetFileNameWithoutExtension(model.Path)) + " Collision";
Editor.Instance.Windows.ContentWin.NewItem(this, null, create, initialName, withRenaming);
}
}
}