Files
FlaxEngine/Source/Editor/Content/Proxy/SkinnedModelProxy.cs
2024-02-26 19:00:48 +01:00

90 lines
2.5 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;
using FlaxEditor.Viewport.Previews;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content
{
/// <summary>
/// A <see cref="SkinnedModel"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
public class SkinnedModelProxy : BinaryAssetProxy
{
private AnimatedModelPreview _preview;
/// <inheritdoc />
public override string Name => "Skinned Model";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)
{
return true;
}
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new SkinnedModelWindow(editor, item as AssetItem);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0xB30031);
/// <inheritdoc />
public override Type AssetType => typeof(SkinnedModel);
/// <inheritdoc />
public override void OnThumbnailDrawPrepare(ThumbnailRequest request)
{
if (_preview == null)
{
_preview = new AnimatedModelPreview(false);
InitAssetPreview(_preview);
}
// TODO: disable streaming for asset during thumbnail rendering (and restore it after)
}
/// <inheritdoc />
public override bool CanDrawThumbnail(ThumbnailRequest request)
{
return _preview.HasLoadedAssets && ThumbnailsModule.HasMinimumQuality((SkinnedModel)request.Asset);
}
/// <inheritdoc />
public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context)
{
_preview.SkinnedModel = (SkinnedModel)request.Asset;
_preview.Parent = guiRoot;
_preview.SyncBackbufferSize();
_preview.Task.OnDraw();
}
/// <inheritdoc />
public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot)
{
_preview.SkinnedModel = null;
_preview.Parent = null;
}
/// <inheritdoc />
public override void Dispose()
{
if (_preview != null)
{
_preview.Dispose();
_preview = null;
}
base.Dispose();
}
}
}