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85f291071878701cd6b56ea8076cf3e717911eac
FlaxEngine/Source/Engine/Terrain
History
Wojtek Figat 85f2910718 Move collider shape raycasting utilities to the PhysicsColliderActor class
2024-02-16 17:19:51 +01:00
..
Terrain.Build.cs
Add optional build without PhysX
2023-02-27 23:01:10 +01:00
Terrain.cpp
Move collider shape raycasting utilities to the PhysicsColliderActor class
2024-02-16 17:19:51 +01:00
Terrain.cs
Update copyright year
2023-01-10 15:29:37 +01:00
Terrain.h
Move collider shape raycasting utilities to the PhysicsColliderActor class
2024-02-16 17:19:51 +01:00
TerrainChunk.cpp
Fix crash when drawing terrain without cached neighbor chunks
2023-12-16 16:38:16 +01:00
TerrainChunk.h
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
TerrainManager.cpp
Add support for 32 bit indices for the terrain chunk geometry
2023-02-14 13:14:04 +01:00
TerrainManager.h
Update copyright year
2023-01-10 15:29:37 +01:00
TerrainPatch.cpp
Add support for multiple physical materials in terrain - one for each painted layer
2024-02-16 17:11:40 +01:00
TerrainPatch.h
Add support for multiple physical materials in terrain - one for each painted layer
2024-02-16 17:11:40 +01:00
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