Files
FlaxEngine/Source/Editor/Cooker/PlatformTools.h

207 lines
6.3 KiB
C++

// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
#pragma once
#include "CookingData.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Engine/Graphics/PixelFormat.h"
class TextureBase;
/// <summary>
/// The platform support tools base interface.
/// </summary>
class FLAXENGINE_API PlatformTools
{
public:
/// <summary>
/// Finalizes an instance of the <see cref="PlatformTools"/> class.
/// </summary>
virtual ~PlatformTools() = default;
/// <summary>
/// Gets the name of the platform for UI and logging.
/// </summary>
/// <returns>The name.</returns>
virtual const Char* GetDisplayName() const = 0;
/// <summary>
/// Gets the name of the platform for filesystem cache directories, deps folder.
/// </summary>
/// <returns>The name.</returns>
virtual const Char* GetName() const = 0;
/// <summary>
/// Gets the type of the platform.
/// </summary>
/// <returns>The platform type.</returns>
virtual PlatformType GetPlatform() const = 0;
/// <summary>
/// Gets the architecture of the platform.
/// </summary>
/// <returns>The architecture type.</returns>
virtual ArchitectureType GetArchitecture() const = 0;
/// <summary>
/// Gets the value indicating whenever platform requires AOT.
/// </summary>
/// <returns>True if platform uses AOT and needs C# assemblies to be precompiled, otherwise false.</returns>
virtual bool UseAOT() const
{
return false;
}
/// <summary>
/// Gets the texture format that is supported by the platform for a given texture.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <param name="texture">The texture.</param>
/// <param name="format">The texture format.</param>
/// <returns>The target texture format for the platform.</returns>
virtual PixelFormat GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format)
{
return format;
}
/// <summary>
/// Checks if the given file is a native code.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <param name="file">The file path.</param>
/// <returns>True if it's a native file, otherwise false.<returns>
virtual bool IsNativeCodeFile(CookingData& data, const String& file)
{
return false;
}
public:
/// <summary>
/// Called when game building starts.
/// </summary>
/// <param name="data">The cooking data.</param>
virtual void OnBuildStarted(CookingData& data)
{
}
/// <summary>
/// Called when game building ends.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <param name="failed">True if build failed, otherwise false.</param>
virtual void OnBuildEnded(CookingData& data, bool failed)
{
}
/// <summary>
/// Called before scripts compilation. Can be used to inject custom configuration or prepare data.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <returns>True if failed, otherwise false.<returns>
virtual bool OnScriptsCompilationStart(CookingData& data)
{
return false;
}
/// <summary>
/// Called after scripts compilation. Can be used to cleanup or prepare data.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <returns>True if failed, otherwise false.<returns>
virtual bool OnScriptsCompilationEnd(CookingData& data)
{
return false;
}
/// <summary>
/// Called after compiled scripts deploy. Can be used to override or patch the output files.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <returns>True if failed, otherwise false.<returns>
virtual bool OnScriptsStepDone(CookingData& data)
{
return false;
}
/// <summary>
/// Called during binaries deployment.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <returns>True if failed, otherwise false.<returns>
virtual bool OnDeployBinaries(CookingData& data)
{
return false;
}
/// <summary>
/// The C# scripts AOT configuration options.
/// </summary>
struct AotConfig
{
String AotCompilerPath;
String AotCompilerArgs;
String AssemblerPath;
String AssemblerArgs;
String ArchiverPath;
String ArchiverArgs;
String AuxToolPath;
String AuxToolArgs;
String AotCachePath;
Dictionary<String, String> EnvVars;
Array<String> AssembliesSearchDirs;
Array<String> Assemblies;
AotConfig(CookingData& data)
{
Platform::GetEnvironmentVariables(EnvVars);
EnvVars[TEXT("MONO_PATH")] = data.DataOutputPath / TEXT("Mono/lib/mono/4.5");
AssembliesSearchDirs.Add(data.DataOutputPath / TEXT("Mono/lib/mono/4.5"));
}
};
/// <summary>
/// Called to configure AOT options.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <param name="config">The configuration.</param>
virtual void OnConfigureAOT(CookingData& data, AotConfig& config)
{
}
/// <summary>
/// Called to execute AOT for the given assembly.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <param name="config">The configuration.</param>
/// <param name="assemblyPath">The input managed library file path.</param>
/// <returns>True if failed, otherwise false.<returns>
virtual bool OnPerformAOT(CookingData& data, AotConfig& config, const String& assemblyPath)
{
return false;
}
/// <summary>
/// Called after AOT execution for the assemblies.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <param name="config">The configuration.</param>
/// <returns>True if failed, otherwise false.<returns>
virtual bool OnPostProcessAOT(CookingData& data, AotConfig& config)
{
return false;
}
/// <summary>
/// Called during staged build post-processing.
/// </summary>
/// <param name="data">The cooking data.</param>
/// <returns>True if failed, otherwise false.<returns>
virtual bool OnPostProcess(CookingData& data)
{
return false;
}
};