28 lines
1.3 KiB
C++
28 lines
1.3 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#if PLATFORM_UNIX
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#include "Engine/Platform/Base/NetworkBase.h"
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class FLAXENGINE_API UnixNetwork : public NetworkBase
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{
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public:
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// [NetworkBase]
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static bool CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv);
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static bool DestroySocket(NetworkSocket& socket);
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static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value);
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static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32& value);
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static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool Listen(NetworkSocket& socket, uint16 queueSize);
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static bool Accept(NetworkSocket& serverSocket, NetworkSocket& newSocket, NetworkEndPoint& newEndPoint);
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static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
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static bool CreateEndPoint(const String& address, const String& port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable = true);
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};
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#endif
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