Files
FlaxEngine/Source/Editor/Viewport/EditorGizmoViewport.cs
2023-07-13 23:30:37 +02:00

118 lines
3.3 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using FlaxEditor.Gizmo;
using FlaxEditor.SceneGraph;
using FlaxEditor.Viewport.Cameras;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Viewport
{
/// <summary>
/// Viewport with free camera and gizmo tools.
/// </summary>
/// <seealso cref="FlaxEditor.Viewport.EditorViewport" />
/// <seealso cref="IGizmoOwner" />
public abstract class EditorGizmoViewport : EditorViewport, IGizmoOwner
{
private UpdateDelegate _update;
/// <summary>
/// Initializes a new instance of the <see cref="EditorGizmoViewport"/> class.
/// </summary>
/// <param name="task">The task.</param>
/// <param name="undo">The undo.</param>
/// <param name="sceneGraphRoot">The scene graph root.</param>
public EditorGizmoViewport(SceneRenderTask task, Undo undo, SceneGraph.RootNode sceneGraphRoot)
: base(task, new FPSCamera(), true)
{
Undo = undo;
SceneGraphRoot = sceneGraphRoot;
Gizmos = new GizmosCollection(this);
SetUpdate(ref _update, OnUpdate);
}
private void OnUpdate(float deltaTime)
{
for (int i = 0; i < Gizmos.Count; i++)
{
Gizmos[i].Update(deltaTime);
}
}
/// <inheritdoc />
public GizmosCollection Gizmos { get; }
/// <inheritdoc />
public SceneRenderTask RenderTask => Task;
/// <inheritdoc />
public float ViewFarPlane => FarPlane;
/// <inheritdoc />
public bool IsLeftMouseButtonDown => _input.IsMouseLeftDown;
/// <inheritdoc />
public bool IsRightMouseButtonDown => _input.IsMouseRightDown;
/// <inheritdoc />
public bool IsAltKeyDown => _input.IsAltDown;
/// <inheritdoc />
public bool IsControlDown => _input.IsControlDown;
/// <inheritdoc />
public bool SnapToGround => Editor.Instance.Options.Options.Input.SnapToGround.Process(Root);
/// <inheritdoc />
public Float2 MouseDelta => _mouseDelta * 1000;
/// <inheritdoc />
public bool UseSnapping => Root.GetKey(KeyboardKeys.Control);
/// <inheritdoc />
public bool UseDuplicate => Root.GetKey(KeyboardKeys.Shift);
/// <inheritdoc />
public Undo Undo { get; }
/// <inheritdoc />
public SceneGraph.RootNode SceneGraphRoot { get; }
/// <inheritdoc />
public abstract void Select(List<SceneGraphNode> nodes);
/// <inheritdoc />
protected override bool IsControllingMouse => Gizmos.Active?.IsControllingMouse ?? false;
/// <inheritdoc />
protected override void AddUpdateCallbacks(RootControl root)
{
base.AddUpdateCallbacks(root);
root.UpdateCallbacksToAdd.Add(_update);
}
/// <inheritdoc />
protected override void RemoveUpdateCallbacks(RootControl root)
{
base.RemoveUpdateCallbacks(root);
root.UpdateCallbacksToRemove.Add(_update);
}
/// <inheritdoc />
public override void OnDestroy()
{
if (IsDisposing)
return;
Gizmos.Clear();
base.OnDestroy();
}
}
}