385 lines
19 KiB
C#
385 lines
19 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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partial struct GPUTextureDescription : IEquatable<GPUTextureDescription>
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{
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/// <summary>
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/// Gets a value indicating whether this instance is a render target.
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/// </summary>
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public bool IsRenderTarget => (Flags & GPUTextureFlags.RenderTarget) != 0;
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/// <summary>
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/// Gets a value indicating whether this instance is a depth stencil.
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/// </summary>
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public bool IsDepthStencil => (Flags & GPUTextureFlags.DepthStencil) != 0;
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/// <summary>
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/// Gets a value indicating whether this instance is a shader resource.
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/// </summary>
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public bool IsShaderResource => (Flags & GPUTextureFlags.ShaderResource) != 0;
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/// <summary>
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/// Gets a value indicating whether this instance is a unordered access.
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/// </summary>
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public bool IsUnorderedAccess => (Flags & GPUTextureFlags.UnorderedAccess) != 0;
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/// <summary>
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/// Gets a value indicating whether this instance has per mip level handles.
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/// </summary>
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public bool HasPerMipViews => (Flags & GPUTextureFlags.PerMipViews) != 0;
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/// <summary>
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/// Gets a value indicating whether this instance has per slice views.
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/// </summary>
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public bool HasPerSliceViews => (Flags & GPUTextureFlags.PerSliceViews) != 0;
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/// <summary>
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/// Gets a value indicating whether this instance is a multi sample texture.
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/// </summary>
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public bool IsMultiSample => MultiSampleLevel > MSAALevel.None;
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/// <summary>
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/// Gets a value indicating whether this instance is a cubemap texture.
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/// </summary>
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public bool IsCubeMap => Dimensions == TextureDimensions.CubeTexture;
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/// <summary>
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/// Gets a value indicating whether this instance is a volume texture.
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/// </summary>
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public bool IsVolume => Dimensions == TextureDimensions.VolumeTexture;
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/// <summary>
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/// Gets a value indicating whether this instance is an array texture.
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/// </summary>
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public bool IsArray => ArraySize != 1;
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private static int CalculateMipMapCount(int requestedLevel, int width)
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{
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if (requestedLevel == 0)
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requestedLevel = Texture.MaxMipLevels;
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int maxMipMap = 1;
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while (width > 1)
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{
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width >>= 1;
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maxMipMap++;
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}
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return Mathf.Min(requestedLevel, maxMipMap);
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}
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/// <summary>
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/// Clears description.
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/// </summary>
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public void Clear()
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{
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this = new GPUTextureDescription();
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MultiSampleLevel = MSAALevel.None;
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}
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/// <summary>
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/// Creates a new 1D <see cref="GPUTextureDescription" /> with a single mipmap.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
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/// <returns>A new instance of 1D <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New1D(int width, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget, int arraySize = 1)
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{
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return New1D(width, format, textureFlags, 1, arraySize);
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}
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/// <summary>
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/// Creates a new 1D <see cref="GPUTextureDescription" />.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
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/// <returns>A new instance of 1D <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New1D(int width, int mipCount, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget, int arraySize = 1)
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{
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return New1D(width, format, textureFlags, mipCount, arraySize);
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}
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/// <summary>
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/// Creates a new 1D <see cref="GPUTextureDescription" />.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
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/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
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/// <returns>A new instance of 1D <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New1D(int width, PixelFormat format, GPUTextureFlags textureFlags, int mipCount, int arraySize)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions.Texture;
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desc.Width = width;
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desc.Height = 1;
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desc.Depth = 1;
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desc.ArraySize = arraySize;
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desc.MipLevels = CalculateMipMapCount(mipCount, width);
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desc.Format = format;
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desc.MultiSampleLevel = MSAALevel.None;
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desc.Flags = textureFlags;
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desc.Usage = GPUResourceUsage.Default;
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desc.DefaultClearColor = Color.Black;
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return desc;
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}
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/// <summary>
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/// Creates a new <see cref="GPUTextureDescription" /> with a single mipmap.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New2D(int width, int height, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget, int arraySize = 1)
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{
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return New2D(width, height, 1, format, textureFlags, arraySize);
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}
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/// <summary>
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/// Creates a new <see cref="GPUTextureDescription" />.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
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/// <param name="msaaLevel">The MSAA Level.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New2D(int width, int height, int mipCount, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget, int arraySize = 1, MSAALevel msaaLevel = MSAALevel.None)
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{
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return New2D(width, height, format, textureFlags, mipCount, arraySize, msaaLevel);
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}
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/// <summary>
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/// Creates a new <see cref="GPUTextureDescription" />.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
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/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
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/// <param name="msaaLevel">The MSAA Level.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New2D(int width, int height, PixelFormat format, GPUTextureFlags textureFlags, int mipCount, int arraySize, MSAALevel msaaLevel = MSAALevel.None)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions.Texture;
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desc.Width = width;
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desc.Height = height;
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desc.Depth = 1;
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desc.ArraySize = arraySize;
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desc.MipLevels = CalculateMipMapCount(mipCount, Mathf.Max(width, height));
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desc.Format = format;
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desc.MultiSampleLevel = msaaLevel;
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desc.Flags = textureFlags;
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desc.DefaultClearColor = Color.Black;
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desc.Usage = GPUResourceUsage.Default;
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return desc;
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}
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/// <summary>
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/// Creates a new <see cref="GPUTextureDescription" /> with a single mipmap.
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/// </summary>
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/// <param name="size">The size (width, height and depth).</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New3D(Vector3 size, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
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{
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return New3D((int)size.X, (int)size.Y, (int)size.Z, 1, format, textureFlags);
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}
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/// <summary>
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/// Creates a new <see cref="GPUTextureDescription" /> with a single mipmap.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="depth">The depth.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New3D(int width, int height, int depth, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
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{
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return New3D(width, height, depth, 1, format, textureFlags);
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}
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/// <summary>
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/// Creates a new <see cref="GPUTextureDescription" />.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="depth">The depth.</param>
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/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New3D(int width, int height, int depth, int mipCount, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
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{
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return New3D(width, height, depth, format, textureFlags, mipCount);
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}
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/// <summary>
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/// Creates a new <see cref="GPUTextureDescription" />.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="depth">The depth.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
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/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription New3D(int width, int height, int depth, PixelFormat format, GPUTextureFlags textureFlags, int mipCount)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions.VolumeTexture;
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desc.Width = width;
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desc.Height = height;
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desc.Depth = depth;
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desc.ArraySize = 1;
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desc.MipLevels = CalculateMipMapCount(mipCount, Mathf.Max(width, height, depth));
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desc.Format = format;
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desc.MultiSampleLevel = MSAALevel.None;
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desc.Flags = textureFlags;
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desc.DefaultClearColor = Color.Black;
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desc.Usage = GPUResourceUsage.Default;
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return desc;
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}
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/// <summary>
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/// Creates a new Cube <see cref="GPUTextureDescription" />.
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/// </summary>
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/// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">The texture flags.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
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public static GPUTextureDescription NewCube(int size, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
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{
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return NewCube(size, 1, format, textureFlags);
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}
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/// <summary>
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/// Creates a new Cube <see cref="GPUTextureDescription"/>.
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/// </summary>
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/// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
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/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">The texture flags.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription"/> class.</returns>
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public static GPUTextureDescription NewCube(int size, int mipCount, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
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{
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return NewCube(size, format, textureFlags, mipCount);
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}
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/// <summary>
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/// Creates a new Cube <see cref="GPUTextureDescription"/>.
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/// </summary>
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/// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
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/// <param name="format">Describes the format to use.</param>
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/// <param name="textureFlags">The texture flags.</param>
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/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
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/// <returns>A new instance of <see cref="GPUTextureDescription"/> class.</returns>
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public static GPUTextureDescription NewCube(int size, PixelFormat format, GPUTextureFlags textureFlags, int mipCount)
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{
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var desc = New2D(size, size, format, textureFlags, mipCount, 6);
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desc.Dimensions = TextureDimensions.CubeTexture;
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return desc;
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}
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/// <summary>
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/// Gets the staging description for this instance.
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/// </summary>
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/// <returns>A staging texture description</returns>
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public GPUTextureDescription ToStagingUpload()
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{
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var desc = this;
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desc.Flags = GPUTextureFlags.None;
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desc.Usage = GPUResourceUsage.StagingUpload;
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return desc;
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}
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/// <summary>
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/// Gets the staging description for this instance.
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/// </summary>
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/// <returns>A staging texture description</returns>
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public GPUTextureDescription ToStagingReadback()
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{
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var desc = this;
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desc.Flags = GPUTextureFlags.None;
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desc.Usage = GPUResourceUsage.StagingReadback;
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return desc;
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return string.Format("Size: {0}x{1}x{2}[{3}], Type: {4}, Mips: {5}, Format: {6}, MSAA: {7}, Flags: {8}, Usage: {9}",
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Width,
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Height,
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Depth,
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ArraySize,
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Dimensions,
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MipLevels,
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Format,
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MultiSampleLevel,
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Flags,
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Usage);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = (int)Dimensions;
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hashCode = (hashCode * 397) ^ Width;
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hashCode = (hashCode * 397) ^ Height;
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hashCode = (hashCode * 397) ^ Depth;
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hashCode = (hashCode * 397) ^ ArraySize;
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hashCode = (hashCode * 397) ^ MipLevels;
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hashCode = (hashCode * 397) ^ (int)Format;
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hashCode = (hashCode * 397) ^ (int)MultiSampleLevel;
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hashCode = (hashCode * 397) ^ (int)Flags;
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hashCode = (hashCode * 397) ^ (int)Usage;
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hashCode = (hashCode * 397) ^ DefaultClearColor.GetHashCode();
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return hashCode;
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}
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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return obj is GPUTextureDescription other && Equals(other);
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}
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/// <inheritdoc />
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public bool Equals(GPUTextureDescription other)
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{
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return Dimensions == other.Dimensions &&
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Width == other.Width &&
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Height == other.Height &&
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Depth == other.Depth &&
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ArraySize == other.ArraySize &&
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MipLevels == other.MipLevels &&
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Format == other.Format &&
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MultiSampleLevel == other.MultiSampleLevel &&
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Flags == other.Flags &&
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Usage == other.Usage &&
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DefaultClearColor.Equals(ref other.DefaultClearColor);
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}
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};
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}
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