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FlaxEngine/Source/Engine/Platform/Win32/Win32Thread.h

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1.6 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_WIN32
#include "Engine/Platform/Base/ThreadBase.h"
/// <summary>
/// Thread object for Win32 platform.
/// </summary>
class FLAXENGINE_API Win32Thread : public ThreadBase
{
private:
void* _thread;
public:
Win32Thread(IRunnable* runnable, const String& name, ThreadPriority priority);
/// <summary>
/// Finalizes an instance of the <see cref="Win32Thread"/> class.
/// </summary>
~Win32Thread();
public:
/// <summary>
/// Factory method to create a thread with the specified stack size and thread priority
/// </summary>
/// <param name="runnable">The runnable object to execute</param>
/// <param name="name">Name of the thread</param>
/// <param name="priority">Tells the thread whether it needs to adjust its priority or not. Defaults to normal priority</param>
/// <param name="stackSize">The size of the stack to create. 0 means use the current thread's stack size</param>
/// <returns>Pointer to the new thread or null if cannot create it</returns>
static Win32Thread* Create(IRunnable* runnable, const String& name, ThreadPriority priority = ThreadPriority::Normal, uint32 stackSize = 0);
void* GetHandle() const
{
return _thread;
}
private:
bool Start(uint32 stackSize);
static unsigned long ThreadProc(void* pThis);
public:
// [ThreadBase]
void Join() override;
protected:
// [ThreadBase]
void ClearHandleInternal() override;
void SetPriorityInternal(ThreadPriority priority) override;
void KillInternal(bool waitForJoin) override;
};
#endif