Files
FlaxEngine/Source/Engine/ShadersCompilation/DirectX/ShaderCompilerD3D.Build.cs
2023-01-10 15:29:37 +01:00

39 lines
1.2 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build.NativeCpp;
/// <summary>
/// DirectX shaders compiler module using D3DCompiler.
/// </summary>
public class ShaderCompilerD3D : ShaderCompiler
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.SourceFiles.Clear();
options.SourcePaths.Clear();
options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.cpp"));
options.PublicDefinitions.Add("COMPILE_WITH_D3D_SHADER_COMPILER");
var depsRoot = options.DepsFolder;
options.OutputFiles.Add("dxguid.lib");
options.OutputFiles.Add("d3dcompiler.lib");
options.DependencyFiles.Add(Path.Combine(depsRoot, "d3dcompiler_47.dll"));
options.DelayLoadLibraries.Add("d3dcompiler_47.dll");
}
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
base.GetFilesToDeploy(files);
files.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.h"));
}
}