41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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namespace FlaxEngine.GUI
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{
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/// <summary>
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/// Texture brush sampling modes.
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/// </summary>
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public enum BrushFilter
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{
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/// <summary>
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/// The point sampling without blending.
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/// </summary>
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[Tooltip("The point sampling without blending.")]
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Point = 0,
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/// <summary>
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/// The linear color sampling.
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/// </summary>
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[Tooltip("The linear color sampling.")]
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Linear = 1,
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};
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/// <summary>
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/// Interface that unifies input source textures, sprites, render targets, and any other brushes to be used in a more generic way.
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/// </summary>
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public interface IBrush
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{
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/// <summary>
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/// Gets the size of the image brush in pixels (if relevant).
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/// </summary>
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Float2 Size { get; }
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/// <summary>
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/// Draws the specified image using <see cref="Render2D"/> graphics backend.
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/// </summary>
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/// <param name="rect">The draw area rectangle.</param>
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/// <param name="color">The color.</param>
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void Draw(Rectangle rect, Color color);
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}
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}
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