Files
FlaxEngine/Source/Editor/Content/Proxy/CSharpScriptProxy.cs
2024-05-01 01:05:15 +02:00

73 lines
2.6 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Text;
using FlaxEditor.Content.Settings;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Context proxy object for C# script files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
[ContentContextMenu("New/C# Script")]
public class CSharpScriptProxy : ScriptProxy
{
/// <summary>
/// The script files extension filter.
/// </summary>
public static readonly string ExtensionFiler = "*.cs";
/// <inheritdoc />
public override string Name => "C# Script";
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is CSharpScriptItem;
}
/// <inheritdoc />
public override ContentItem ConstructItem(string path)
{
return new CSharpScriptItem(path);
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
// Load template
var templatePath = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.cs");
var scriptTemplate = File.ReadAllText(templatePath);
// Find the module that this script is being added (based on the path)
var scriptNamespace = Editor.Instance.GameProject.Name;
var project = TryGetProjectAtFolder(outputPath, out var moduleName);
if (project != null)
{
scriptNamespace = moduleName.Length != 0 ? moduleName : project.Name;
}
scriptNamespace = scriptNamespace.Replace(" ", "");
// Format
var gameSettings = GameSettings.Load();
var scriptName = ScriptItem.CreateScriptName(outputPath);
var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
scriptTemplate = scriptTemplate.Replace("%copyright%", copyrightComment);
scriptTemplate = scriptTemplate.Replace("%class%", scriptName);
scriptTemplate = scriptTemplate.Replace("%namespace%", scriptNamespace);
// Save
File.WriteAllText(outputPath, scriptTemplate, Encoding.UTF8);
}
/// <inheritdoc />
public override string FileExtension => "cs";
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x1c9c2b);
}
}