92 lines
2.6 KiB
C#
92 lines
2.6 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Content.Thumbnails;
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using FlaxEditor.Viewport.Previews;
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using FlaxEditor.Windows;
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using FlaxEditor.Windows.Assets;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// A <see cref="IESProfile"/> asset proxy object.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
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public class IESProfileProxy : BinaryAssetProxy
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{
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private IESProfilePreview _preview;
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/// <inheritdoc />
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public override string Name => "IES Profile";
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/// <inheritdoc />
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public override bool CanReimport(ContentItem item)
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{
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return true;
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}
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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return new IESProfileWindow(editor, (AssetItem)item);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x695C7F);
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/// <inheritdoc />
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public override Type AssetType => typeof(IESProfile);
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/// <inheritdoc />
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public override void OnThumbnailDrawPrepare(ThumbnailRequest request)
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{
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if (_preview == null)
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{
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_preview = new IESProfilePreview
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{
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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}
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// TODO: disable streaming for asset during thumbnail rendering (and restore it after)
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}
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/// <inheritdoc />
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public override bool CanDrawThumbnail(ThumbnailRequest request)
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{
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// Check if asset is streamed enough
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var asset = (IESProfile)request.Asset;
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return asset.ResidentMipLevels >= Mathf.Max(1, (int)(asset.MipLevels * ThumbnailsModule.MinimumRequiredResourcesQuality));
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}
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/// <inheritdoc />
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public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context)
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{
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_preview.Asset = (IESProfile)request.Asset;
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_preview.Parent = guiRoot;
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}
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/// <inheritdoc />
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public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot)
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{
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_preview.Asset = null;
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_preview.Parent = null;
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}
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/// <inheritdoc />
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public override void Dispose()
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{
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if (_preview != null)
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{
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_preview.Dispose();
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_preview = null;
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}
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base.Dispose();
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}
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}
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}
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