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FlaxEngine
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8be325d704e50609a1268aaf25801bfc0970dc2c
FlaxEngine
/
Source
/
Engine
/
Graphics
/
Materials
History
Wojtek Figat
8cd8ae93c3
Add
ObjectRadius
to
DrawCall
to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
..
DecalMaterialShader.cpp
…
DecalMaterialShader.h
…
DeferredMaterialShader.cpp
…
DeferredMaterialShader.h
…
DeformableMaterialShader.cpp
…
DeformableMaterialShader.h
…
ForwardMaterialShader.cpp
…
ForwardMaterialShader.h
…
GUIMaterialShader.cpp
…
GUIMaterialShader.h
…
IMaterial.h
…
MaterialInfo.h
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
MaterialParams.cpp
Add logging
PixelFormat
as string instead of integer value for better readability
2023-04-13 10:31:40 +02:00
MaterialParams.h
Fix bug when using material instance of material that uses
GlobalSDF
2023-04-12 16:59:59 +02:00
MaterialShader.cpp
Fix potential rare issues with material shader constants containing invalid data
2023-02-18 18:25:40 +01:00
MaterialShader.h
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
MaterialShaderFeatures.cpp
Add
ObjectRadius
to
DrawCall
to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
MaterialShaderFeatures.h
…
ParticleMaterialShader.cpp
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
ParticleMaterialShader.h
…
PostFxMaterialShader.cpp
…
PostFxMaterialShader.h
…
TerrainMaterialShader.cpp
…
TerrainMaterialShader.h
…
VolumeParticleMaterialShader.cpp
…
VolumeParticleMaterialShader.h
…