Files
FlaxEngine/Source/Engine/Graphics/Async/GPUTasksExecutor.h
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

48 lines
990 B
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Object.h"
#include "Engine/Core/Collections/Array.h"
#include "GPUTasksContext.h"
class GPUTask;
/// <summary>
/// Describes object responsible for GPU jobs execution scheduling.
/// </summary>
class GPUTasksExecutor : public Object
{
protected:
Array<GPUTasksContext*> _contextList;
public:
/// <summary>
/// Destructor
/// </summary>
virtual ~GPUTasksExecutor();
public:
/// <summary>
/// Sync point event called on begin of the frame
/// </summary>
virtual void FrameBegin() = 0;
/// <summary>
/// Sync point event called on end of the frame
/// </summary>
virtual void FrameEnd() = 0;
public:
/// <summary>
/// Gets the context list.
/// </summary>
FORCE_INLINE const Array<GPUTasksContext*>* GetContextList() const
{
return &_contextList;
}
protected:
GPUTasksContext* createContext();
};