Files
FlaxEngine/Source/Engine/UI/UICanvas.h
2023-01-10 15:29:37 +01:00

34 lines
999 B
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Level/Actor.h"
/// <summary>
/// Root of the UI structure. Renders GUI and handles input events forwarding.
/// </summary>
API_CLASS(Sealed, NoConstructor, Attributes="ActorContextMenu(\"New/UI/UI Canvas\"), ActorToolbox(\"GUI\")")
class FLAXENGINE_API UICanvas : public Actor
{
DECLARE_SCENE_OBJECT(UICanvas);
public:
// [Actor]
#if USE_EDITOR
BoundingBox GetEditorBox() const override;
#endif
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
protected:
// [Actor]
void BeginPlay(SceneBeginData* data) final override;
void EndPlay() final override;
void OnParentChanged() override;
void OnEnable() override;
void OnDisable() override;
void OnTransformChanged() final override;
#if USE_EDITOR
void OnActiveInTreeChanged() override;
#endif
};