Files
FlaxEngine/Source/Engine/UI/GUI/Brushes/VideoBrush.cs

62 lines
1.8 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
namespace FlaxEngine.GUI
{
/// <summary>
/// Implementation of <see cref="IBrush"/> for <see cref="FlaxEngine.VideoPlayer"/> frame displaying.
/// </summary>
/// <seealso cref="IBrush" />
public sealed class VideoBrush : IBrush
{
/// <summary>
/// The video player to display frame from it.
/// </summary>
public VideoPlayer Player;
/// <summary>
/// The texture sampling filter mode.
/// </summary>
[ExpandGroups]
public BrushFilter Filter = BrushFilter.Linear;
/// <summary>
/// Initializes a new instance of the <see cref="VideoBrush"/> class.
/// </summary>
public VideoBrush()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="VideoBrush"/> struct.
/// </summary>
/// <param name="player">The video player to preview.</param>
public VideoBrush(VideoPlayer player)
{
Player = player;
}
/// <inheritdoc />
public Float2 Size
{
get
{
if (Player && Player.Size.LengthSquared > 0)
return (Float2)Player.Size;
return new Float2(1920, 1080);
}
}
/// <inheritdoc />
public void Draw(Rectangle rect, Color color)
{
var texture = Player?.Frame;
if (texture == null || !texture.IsAllocated)
texture = GPUDevice.Instance.DefaultBlackTexture;
if (Filter == BrushFilter.Point)
Render2D.DrawTexturePoint(texture, rect, color);
else
Render2D.DrawTexture(texture, rect, color);
}
}
}