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8e2f3ec0c0dee02a83c78c80bf246ddf34de4f10
FlaxEngine/Source/Engine/Renderer/GI
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Wojtek Figat b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
..
DynamicDiffuseGlobalIllumination.cpp
Fix DDGI probes debug when using very large amount of probes
2024-09-23 20:31:54 +02:00
DynamicDiffuseGlobalIllumination.h
Add option for smooth DDGI cascades blending
2024-07-18 23:51:03 +02:00
GlobalSurfaceAtlasPass.cpp
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
GlobalSurfaceAtlasPass.h
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 20:00:39 +02:00
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