Files
FlaxEngine/Source/Engine/Networking/NetworkManager.cpp
2021-03-11 18:08:11 +01:00

136 lines
3.2 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "NetworkManager.h"
#include "NetworkMessage.h"
#include "NetworkConfig.h"
#include "INetworkDriver.h"
#include "Engine/Core/Core.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Math/Math.h"
#include "Engine/Platform/CPUInfo.h"
namespace
{
NetworkConfig Config;
INetworkDriver* NetworkDriver = nullptr;
uint8* MessageBuffer = nullptr;
Array<uint32, HeapAllocation> MessagePool;
}
bool NetworkManager::Initialize(const NetworkConfig& config)
{
Config = config;
ASSERT(NetworkDriver == nullptr);
ASSERT(Config.NetworkDriver);
ASSERT(Config.ConnectionsLimit > 0);
ASSERT(Config.MessageSize > 32); // TODO: Adjust this, not sure what the lowest limit should be.
ASSERT(Config.MessagePoolSize > 128);
// Setup messages
CreateMessageBuffers();
MessagePool.Clear();
MessagePool.Resize(Config.MessagePoolSize);
// Warmup message pool
for(uint32 messageId = Config.MessagePoolSize; messageId > 0; messageId --)
MessagePool.Push(messageId);
// Setup network driver
NetworkDriver = Config.NetworkDriver;
NetworkDriver->Initialize(Config);
return false;
}
void NetworkManager::Shutdown()
{
SAFE_DISPOSE(NetworkDriver);
DisposeMessageBuffers();
}
bool NetworkManager::Listen()
{
// TODO
return false;
}
void NetworkManager::Connect()
{
// TODO
}
void NetworkManager::Disconnect()
{
// TODO
}
NetworkMessage NetworkManager::BeginSendMessage()
{
return CreateMessage();
}
void NetworkManager::AbortSendMessage(const NetworkMessage& message)
{
ASSERT(message.IsValid());
RecycleMessage(message);
}
bool NetworkManager::EndSendMessage(NetworkChannelType channelType, const NetworkMessage& message, Array<NetworkConnection> targets)
{
ASSERT(message.IsValid());
// TODO: Send message
RecycleMessage(message);
return false;
}
NetworkMessage NetworkManager::CreateMessage()
{
ASSERT(MessagePool.Count() > 0);
const uint32 messageId = MessagePool.Pop();
uint8* messageBuffer = GetMessageBuffer(messageId);
return NetworkMessage { messageBuffer, Config.MessageSize, 0, 0 };
}
void NetworkManager::RecycleMessage(const NetworkMessage& message)
{
ASSERT(message.IsValid());
}
void NetworkManager::CreateMessageBuffers()
{
ASSERT(MessageBuffer == nullptr);
const uint32 pageSize = Platform::GetCPUInfo().PageSize;
// Calculate total size in bytes
const uint64 totalSize = static_cast<uint64>(Config.MessagePoolSize) * Config.MessageSize;
// Calculate the amount of pages that we need
const uint32 numPages = totalSize > pageSize ? Math::CeilToInt(totalSize / static_cast<double>(pageSize)) : 1;
MessageBuffer = static_cast<uint8*>(Platform::AllocatePages(numPages, pageSize));
Platform::MemorySet(MessageBuffer, 0, numPages * pageSize);
}
void NetworkManager::DisposeMessageBuffers()
{
ASSERT(MessageBuffer != nullptr);
Platform::FreePages(MessageBuffer);
MessageBuffer = nullptr;
}
uint8* NetworkManager::GetMessageBuffer(const uint32 messageId)
{
// Calculate and return the buffer slice using previously calculated slice.
return MessageBuffer + Config.MessageSize * messageId;
}