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9083f511b5386ac638152d843f7d5667376aeb78
FlaxEngine/Source
History
Wojciech Figat 9083f511b5 Cache managed serializers for networking replication to prevent from being collected by GC
2022-12-29 14:01:01 +01:00
..
Editor
Remove old Mono files when cooking game to the same output folder with dotnet7
2022-12-29 11:21:03 +01:00
Engine
Cache managed serializers for networking replication to prevent from being collected by GC
2022-12-29 14:01:01 +01:00
Platforms
Optimize Flax.Build to not use Nuget
2022-12-21 10:23:50 +01:00
Shaders
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
ThirdParty
Add DotNetSdk to simplify using it
2022-12-21 14:13:00 +01:00
Tools
Merge branch '1.5' into dotnet7
2022-12-28 18:49:14 +01:00
.editorconfig
…
flax.natvis
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
FlaxEditor.Build.cs
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FlaxEditor.rc
…
FlaxEngine.Gen.cpp
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FlaxEngine.Gen.cs
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
…
FlaxGame.rc
…
FlaxTests.Build.cs
Refactor FlaxTests to run as Editor with all engine services initialized
2022-07-26 23:10:02 +02:00
Icon.ico
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Logo.png
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resource.h
…
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