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90a4fba767d2f538c469b171964861d0a37122c6
FlaxEngine
/
Source
/
Engine
/
Graphics
/
Materials
History
Wojtek Figat
8cd8ae93c3
Add
ObjectRadius
to
DrawCall
to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
..
DecalMaterialShader.cpp
…
DecalMaterialShader.h
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DeferredMaterialShader.cpp
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DeferredMaterialShader.h
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DeformableMaterialShader.cpp
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DeformableMaterialShader.h
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ForwardMaterialShader.cpp
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ForwardMaterialShader.h
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GUIMaterialShader.cpp
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GUIMaterialShader.h
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IMaterial.h
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MaterialInfo.h
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MaterialParams.cpp
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MaterialParams.h
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MaterialShader.cpp
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MaterialShader.h
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MaterialShaderFeatures.cpp
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MaterialShaderFeatures.h
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ParticleMaterialShader.cpp
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ParticleMaterialShader.h
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PostFxMaterialShader.cpp
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PostFxMaterialShader.h
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TerrainMaterialShader.cpp
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TerrainMaterialShader.h
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VolumeParticleMaterialShader.cpp
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VolumeParticleMaterialShader.h
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