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91ef8c69db46f5947a142e2a30dc9f805aceb3a8
FlaxEngine/Source/Engine/Level/Scene
History
Wojtek Figat 3e344e789a Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
2024-12-09 18:26:53 +01:00
..
Lightmap.cpp
Update year in copyright note
2024-02-26 19:00:48 +01:00
Lightmap.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
Scene.cpp
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 11:08:51 +02:00
Scene.h
Merge remote-tracking branch 'origin/master' into 1.8
2024-02-26 19:49:39 +01:00
SceneAsset.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
SceneCSGData.cpp
Update year in copyright note
2024-02-26 19:00:48 +01:00
SceneCSGData.h
Merge remote-tracking branch 'origin/master' into 1.8
2024-02-26 19:49:39 +01:00
SceneLightmapsData.cpp
Update year in copyright note
2024-02-26 19:00:48 +01:00
SceneLightmapsData.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
SceneNavigation.h
Optimize navmesh building and reduce scene lock time
2024-05-09 18:58:47 +02:00
SceneRendering.cpp
Optimize terrain debug shape drawing by caching lines into a vertex buffer
2024-12-09 18:26:53 +01:00
SceneRendering.h
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
2024-09-29 22:03:46 +02:00
SceneTicking.cpp
Update year in copyright note
2024-02-26 19:00:48 +01:00
SceneTicking.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
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