260 lines
7.3 KiB
C++
260 lines
7.3 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// TODO: Check defines so we can disable ENet
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#include "ENetDriver.h"
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#include "Engine/Networking/NetworkConfig.h"
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#include "Engine/Networking/NetworkChannelType.h"
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#include "Engine/Networking/NetworkEvent.h"
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#include "Engine/Networking/NetworkPeer.h"
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#include "Engine/Networking/NetworkStats.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Collections/Array.h"
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#define ENET_IMPLEMENTATION
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#include <enet/enet.h>
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#undef _WINSOCK_DEPRECATED_NO_WARNINGS
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#undef SendMessage
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ENetPacketFlag ChannelTypeToPacketFlag(const NetworkChannelType channel)
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{
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int flag = 0; // Maybe use ENET_PACKET_FLAG_NO_ALLOCATE?
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// Add reliable flag when it is "reliable" channel
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if (channel > NetworkChannelType::UnreliableOrdered)
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flag |= ENET_PACKET_FLAG_RELIABLE;
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// Use unsequenced flag when the flag is unreliable. We have to sequence all other packets.
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if (channel == NetworkChannelType::Unreliable)
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flag |= ENET_PACKET_FLAG_UNSEQUENCED;
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// Note that all reliable channels are exactly the same. TODO: How to handle unordered reliable packets...?
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return static_cast<ENetPacketFlag>(flag);
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}
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void SendPacketToPeer(ENetPeer* peer, const NetworkChannelType channelType, const NetworkMessage& message)
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{
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// Covert our channel type to the internal ENet packet flags
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const ENetPacketFlag flag = ChannelTypeToPacketFlag(channelType);
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// This will copy the data into the packet when ENET_PACKET_FLAG_NO_ALLOCATE is not set.
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// Tho, we cannot use it, because we're releasing the message right after the send - and the packet might not
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// be sent, yet. To avoid data corruption, we're just using the copy method. We might fix that later, but I'll take
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// the smaller risk.
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ENetPacket* packet = enet_packet_create(message.Buffer, message.Length, flag);
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// And send it!
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enet_peer_send(peer, 0, packet);
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// TODO: To reduce latency, we can use `enet_host_flush` to flush all packets. Maybe some API, like NetworkManager::FlushQueues()?
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}
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ENetDriver::ENetDriver(const SpawnParams& params)
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: ScriptingObject(params)
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{
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}
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bool ENetDriver::Initialize(NetworkPeer* host, const NetworkConfig& config)
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{
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_networkHost = host;
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_config = config;
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_peerMap.Clear();
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if (enet_initialize() != 0)
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{
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LOG(Error, "Failed to initialize ENet driver!");
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return true;
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}
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LOG(Info, "Initialized ENet driver");
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return false;
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}
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void ENetDriver::Dispose()
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{
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if (_peer)
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enet_peer_disconnect_now(_peer, 0);
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enet_host_destroy(_host);
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enet_deinitialize();
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_peerMap.Clear();
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_peer = nullptr;
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_host = nullptr;
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LOG(Info, "ENet driver stopped!");
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}
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bool ENetDriver::Listen()
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{
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ENetAddress address = { 0 };
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address.port = _config.Port;
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address.host = ENET_HOST_ANY;
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// Set host address if needed
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if (_config.Address != TEXT("any"))
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enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText());
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// Create ENet host
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_host = enet_host_create(&address, _config.ConnectionsLimit, 1, 0, 0);
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if (_host == nullptr)
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{
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LOG(Error, "Failed to initialize ENet host!");
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return false;
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}
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LOG(Info, "Created ENet server!");
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return true;
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}
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bool ENetDriver::Connect()
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{
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LOG(Info, "Connecting using ENet...");
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ENetAddress address = { 0 };
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address.port = _config.Port;
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enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText());
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// Create ENet host
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_host = enet_host_create(nullptr, 1, 1, 0, 0);
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if (_host == nullptr)
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{
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LOG(Error, "Failed to initialize ENet host!");
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return false;
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}
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// Create ENet peer/connect to the server
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_peer = enet_host_connect(_host, &address, 1, 0);
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if (_peer == nullptr)
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{
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LOG(Error, "Failed to create ENet host!");
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enet_host_destroy(_host);
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return false;
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}
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return true;
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}
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void ENetDriver::Disconnect()
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{
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if (_peer)
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{
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enet_peer_disconnect_now(_peer, 0);
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_peer = nullptr;
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LOG(Info, "Disconnected");
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}
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}
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void ENetDriver::Disconnect(const NetworkConnection& connection)
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{
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const int connectionId = connection.ConnectionId;
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ENetPeer* peer;
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if (_peerMap.TryGet(connectionId, peer))
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{
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enet_peer_disconnect_now(peer, 0);
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_peerMap.Remove(connectionId);
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}
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else
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{
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LOG(Error, "Failed to kick connection({0}). ENetPeer not found!", connection.ConnectionId);
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}
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}
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bool ENetDriver::PopEvent(NetworkEvent* eventPtr)
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{
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ENetEvent event;
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const int result = enet_host_service(_host, &event, 0);
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if (result < 0)
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LOG(Error, "Failed to check ENet events!");
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if (result > 0)
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{
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// Copy sender data
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const uint32 connectionId = enet_peer_get_id(event.peer);
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eventPtr->Sender.ConnectionId = connectionId;
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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eventPtr->EventType = NetworkEventType::Connected;
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if (IsServer())
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_peerMap.Add(connectionId, event.peer);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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eventPtr->EventType = NetworkEventType::Disconnected;
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if (IsServer())
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_peerMap.Remove(connectionId);
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break;
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case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
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eventPtr->EventType = NetworkEventType::Timeout;
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if (IsServer())
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_peerMap.Remove(connectionId);
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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eventPtr->EventType = NetworkEventType::Message;
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eventPtr->Message = _networkHost->CreateMessage();
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eventPtr->Message.Length = event.packet->dataLength;
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Platform::MemoryCopy(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
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break;
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default:
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break;
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}
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// Got event
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return true;
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}
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// No events
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return false;
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}
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void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
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{
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ASSERT(!IsServer());
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SendPacketToPeer(_peer, channelType, message);
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}
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void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
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{
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ASSERT(IsServer());
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ENetPeer* peer;
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if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
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{
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SendPacketToPeer(peer, channelType, message);
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}
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}
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void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets)
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{
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ASSERT(IsServer());
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ENetPeer* peer;
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for (NetworkConnection target : targets)
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{
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if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
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{
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SendPacketToPeer(peer, channelType, message);
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}
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}
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}
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NetworkDriverStats ENetDriver::GetStats()
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{
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return GetStats({ 0 });
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}
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NetworkDriverStats ENetDriver::GetStats(NetworkConnection target)
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{
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NetworkDriverStats stats;
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ENetPeer* peer = _peer;
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if (!peer)
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_peerMap.TryGet(target.ConnectionId, peer);
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if (!peer && _host && _host->peerCount > 0)
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peer = _host->peers;
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if (peer)
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{
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stats.RTT = (float)peer->roundTripTime;
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}
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return stats;
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}
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