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FlaxEngine/Source/Engine/GraphicsDevice/DirectX
History
Wojtek Figat 7aa240e5eb Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
..
DX11
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
DX12
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
GPUAdapterDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
GPUDeviceDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
IncludeDirectXHeaders.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
RenderToolsDX.cpp
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
RenderToolsDX.h
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
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