Files
FlaxEngine/Source/Engine/Networking/NetworkConnection.h
2022-09-07 11:53:03 +02:00

26 lines
713 B
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// Network connection structure - used to identify connected peers when we're listening.
/// </summary>
API_STRUCT(Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkConnection
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkConnection);
public:
/// <summary>
/// The identifier of the connection.
/// </summary>
/// <remarks>Used by network driver implementations.</remarks>
API_FIELD()
uint32 ConnectionId;
};
inline bool operator==(const NetworkConnection& a, const NetworkConnection& b)
{
return a.ConnectionId == b.ConnectionId;
}