Files
FlaxEngine/Source/Engine/Networking/NetworkRpc.h
Wojciech Figat efb48697fa Add network RPCs
2022-11-16 17:31:28 +01:00

77 lines
2.9 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/StringView.h"
#include "Engine/Core/Types/Pair.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Scripting/ScriptingType.h"
class NetworkStream;
// Network RPC identifier name (pair of type and function name)
typedef Pair<ScriptingTypeHandle, StringAnsiView> NetworkRpcName;
// Network RPC descriptor
struct FLAXENGINE_API NetworkRpcInfo
{
uint8 Server : 1;
uint8 Client : 1;
uint8 Channel : 4;
void (*Execute)(ScriptingObject* obj, NetworkStream* stream, void* tag);
void (*Invoke)(ScriptingObject* obj, void** args);
void* Tag;
/// <summary>
/// Global table for registered RPCs. Key: pair of type, RPC name. Value: RPC descriptor.
/// </summary>
static Dictionary<NetworkRpcName, NetworkRpcInfo> RPCsTable;
};
// Gets the pointer to the RPC argument into the args buffer
template<typename T>
FORCE_INLINE void NetworkRpcInitArg(Array<void*, FixedAllocation<16>>& args, const T& v)
{
args.Add((void*)&v);
}
// Gets the pointers to the RPC arguments into the args buffer
template<typename T, typename... Params>
FORCE_INLINE void NetworkRpcInitArg(Array<void*, FixedAllocation<16>>& args, const T& first, Params&... params)
{
NetworkRpcInitArg(args, first);
NetworkRpcInitArg(args, Forward<Params>(params)...);
}
// Network RPC implementation (placed in the beginning of the method body)
#define NETWORK_RPC_IMPL(type, name, ...) \
{ \
const NetworkRpcInfo& rpcInfo = NetworkRpcInfo::RPCsTable[NetworkRpcName(type::TypeInitializer, StringAnsiView(#name))]; \
const NetworkManagerMode networkMode = NetworkManager::Mode; \
if ((rpcInfo.Server && networkMode == NetworkManagerMode::Client) || (rpcInfo.Client && networkMode != NetworkManagerMode::Client)) \
{ \
Array<void*, FixedAllocation<16>> args; \
NetworkRpcInitArg(args, __VA_ARGS__); \
rpcInfo.Invoke(this, args.Get()); \
if (rpcInfo.Server && networkMode == NetworkManagerMode::Client) \
return; \
if (rpcInfo.Client && networkMode == NetworkManagerMode::Server) \
return; \
} \
}
// Network RPC override implementation (placed in the beginning of the overriden method body - after call to the base class method)
#define NETWORK_RPC_OVERRIDE_IMPL(type, name, ...) \
{ \
const NetworkRpcInfo& rpcInfo = NetworkRpcInfo::RPCsTable[NetworkRpcName(type::TypeInitializer, StringAnsiView(#name))]; \
const NetworkManagerMode networkMode = NetworkManager::Mode; \
if ((rpcInfo.Server && networkMode == NetworkManagerMode::Client) || (rpcInfo.Client && networkMode != NetworkManagerMode::Client)) \
{ \
if (rpcInfo.Server && networkMode == NetworkManagerMode::Client) \
return; \
if (rpcInfo.Client && networkMode == NetworkManagerMode::Server) \
return; \
} \
}