Files
FlaxEngine/Source/Engine/Serialization/FileWriteStream.h
2020-12-07 23:40:54 +01:00

69 lines
1.5 KiB
C++

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Platform/Types.h"
#include "WriteStream.h"
/// <summary>
/// Implementation of the stream that has access to the file and is optimized for fast writing to it.
/// </summary>
/// <seealso cref="WriteStream" />
class FLAXENGINE_API FileWriteStream : public WriteStream
{
private:
File* _file;
uint32 _virtualPosInBuffer;
byte _buffer[FILESTREAM_BUFFER_SIZE];
public:
NON_COPYABLE(FileWriteStream);
/// <summary>
/// Init
/// </summary>
/// <param name="file">File to write</param>
FileWriteStream(File* file);
/// <summary>
/// Destructor
/// </summary>
~FileWriteStream();
public:
/// <summary>
/// Gets the file handle.
/// </summary>
/// <returns>File</returns>
FORCE_INLINE const File* GetFile() const
{
return _file;
}
/// <summary>
/// Unlink file object passed via constructor
/// </summary>
void Unlink();
public:
/// <summary>
/// Open file to read data from it
/// </summary>
/// <param name="path">Path to the file</param>
/// <returns>Created file writer stream or null if cannot perform it</returns>
static FileWriteStream* Open(const StringView& path);
public:
// [WriteStream]
void Flush() final override;
void Close() final override;
uint32 GetLength() override;
uint32 GetPosition() override;
void SetPosition(uint32 seek) override;
void WriteBytes(const void* data, uint32 bytes) override;
};