Files
FlaxEngine/Source/Engine/Scripting/ScriptingObject.h
2022-12-22 13:02:00 +01:00

265 lines
7.0 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "ScriptingType.h"
#include "Engine/Core/Object.h"
#include "Engine/Core/Delegate.h"
#include "ManagedCLR/MTypes.h"
/// <summary>
/// Represents object from unmanaged memory that can use accessed via scripting.
/// </summary>
API_CLASS(InBuild) class FLAXENGINE_API ScriptingObject : public Object
{
friend class Scripting;
friend class BinaryModule;
DECLARE_SCRIPTING_TYPE_NO_SPAWN(ScriptingObject);
public:
typedef ScriptingObjectSpawnParams SpawnParams;
protected:
MGCHandle _gcHandle;
ScriptingTypeHandle _type;
Guid _id;
public:
/// <summary>
/// Initializes a new instance of the <see cref="ScriptingObject"/> class.
/// </summary>
/// <param name="params">The object initialization parameters.</param>
explicit ScriptingObject(const SpawnParams& params);
/// <summary>
/// Finalizes an instance of the <see cref="ScriptingObject"/> class.
/// </summary>
virtual ~ScriptingObject();
public:
// Spawns a new objects of the given type.
static ScriptingObject* NewObject(const ScriptingTypeHandle& typeHandle);
template<typename T>
static T* NewObject()
{
return (T*)NewObject(T::TypeInitializer);
}
template<typename T>
static T* NewObject(const ScriptingTypeHandle& typeHandle)
{
auto obj = NewObject(typeHandle);
if (obj && !obj->Is<T>())
{
Delete(obj);
obj = nullptr;
}
return (T*)obj;
}
public:
/// <summary>
/// Event fired when object gets deleted.
/// </summary>
Delegate<ScriptingObject*> Deleted;
public:
/// <summary>
/// Gets the managed instance object.
/// </summary>
MObject* GetManagedInstance() const;
/// <summary>
/// Gets the managed instance object or creates it if missing.
/// </summary>
MObject* GetOrCreateManagedInstance() const;
/// <summary>
/// Determines whether managed instance is alive.
/// </summary>
FORCE_INLINE bool HasManagedInstance() const
{
return GetManagedInstance() != nullptr;
}
/// <summary>
/// Gets the unique object ID.
/// </summary>
FORCE_INLINE const Guid& GetID() const
{
return _id;
}
/// <summary>
/// Gets the scripting type handle of this object.
/// </summary>
FORCE_INLINE const ScriptingTypeHandle& GetTypeHandle() const
{
return _type;
}
/// <summary>
/// Gets the scripting type of this object.
/// </summary>
FORCE_INLINE const ScriptingType& GetType() const
{
return _type.GetType();
}
/// <summary>
/// Gets the type class of this object.
/// </summary>
MClass* GetClass() const;
public:
// Tries to cast native interface object to scripting object instance. Returns null if fails.
static ScriptingObject* FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType);
static void* ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType);
template<typename T>
static T* ToInterface(ScriptingObject* obj)
{
return (T*)ToInterface(obj, T::TypeInitializer);
}
static ScriptingObject* ToNative(MObject* obj);
static MObject* ToManaged(ScriptingObject* obj)
{
return obj ? obj->GetOrCreateManagedInstance() : nullptr;
}
/// <summary>
/// Checks if can cast one scripting object type into another type.
/// </summary>
/// <param name="from">The object type for the cast.</param>
/// <param name="to">The destination type to the cast.</param>
/// <returns>True if can, otherwise false.</returns>
static bool CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to);
/// <summary>
/// Checks if can cast one scripting object type into another type.
/// </summary>
/// <param name="from">The object class for the cast.</param>
/// <param name="to">The destination class to the cast.</param>
/// <returns>True if can, otherwise false.</returns>
static bool CanCast(const MClass* from, const MClass* to);
#if USE_MONO
static bool CanCast(const MClass* from, const MonoClass* to);
#endif
template<typename T>
static T* Cast(ScriptingObject* obj)
{
return obj && CanCast(obj->GetClass(), T::GetStaticClass()) ? (T*)obj : nullptr;
}
bool Is(const ScriptingTypeHandle& type) const;
bool Is(const MClass* type) const
{
return CanCast(GetClass(), type);
}
#if USE_MONO
bool Is(MonoClass* klass) const
{
return CanCast(GetClass(), klass);
}
#endif
template<typename T>
bool Is() const
{
return CanCast(GetClass(), T::GetStaticClass());
}
public:
/// <summary>
/// Changes the object id (both managed and unmanaged). Warning! Use with caution as object ID is what it identifies it and change might cause issues.
/// </summary>
/// <param name="newId">The new ID.</param>
virtual void ChangeID(const Guid& newId);
public:
virtual void OnManagedInstanceDeleted();
virtual void OnScriptingDispose();
virtual bool CreateManaged();
virtual void DestroyManaged();
public:
/// <summary>
/// Determines whether this object is registered or not (can be found by the queries and used in a game).
/// </summary>
FORCE_INLINE bool IsRegistered() const
{
return (Flags & ObjectFlags::IsRegistered) != 0;
}
/// <summary>
/// Registers the object (cannot be called when objects has been already registered).
/// </summary>
void RegisterObject();
/// <summary>
/// Unregisters the object (cannot be called when objects has not been already registered).
/// </summary>
void UnregisterObject();
protected:
#if USE_MONO
/// <summary>
/// Create a new managed object.
/// </summary>
MonoObject* CreateManagedInternal();
#endif
public:
// [Object]
void OnDeleteObject() override;
String ToString() const override;
};
/// <summary>
/// Managed object that uses weak GC handle to track the target object location in memory.
/// Can be destroyed by the GC.
/// Used by the objects that lifetime is controlled by the C# side.
/// </summary>
API_CLASS(InBuild) class FLAXENGINE_API ManagedScriptingObject : public ScriptingObject
{
public:
/// <summary>
/// Initializes a new instance of the <see cref="ManagedScriptingObject"/> class.
/// </summary>
/// <param name="params">The object initialization parameters.</param>
explicit ManagedScriptingObject(const SpawnParams& params);
public:
// [ScriptingObject]
void OnManagedInstanceDeleted() override;
void OnScriptingDispose() override;
bool CreateManaged() override;
};
/// <summary>
/// Use ScriptingObject instead.
/// [Deprecated on 5.01.2022, expires on 5.01.2024]
/// </summary>
API_CLASS(InBuild) class FLAXENGINE_API PersistentScriptingObject : public ScriptingObject
{
public:
PersistentScriptingObject(const SpawnParams& params);
};