95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "GPUTasksContext.h"
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#include "GPUTask.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Threading/ThreadLocal.h"
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#define GPU_TASKS_USE_DEDICATED_CONTEXT 0
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GPUTasksContext::GPUTasksContext(GPUDevice* device)
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: _tasksDone(64)
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, _totalTasksDoneCount(0)
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{
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// Bump it up to prevent initial state problems with frame index comparison
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_currentSyncPoint = 10;
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#if GPU_TASKS_USE_DEDICATED_CONTEXT
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// Create GPU context
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GPU = device->CreateContext(true);
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#else
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// Reuse Graphics Device context
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GPU = device->GetMainContext();
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#endif
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}
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GPUTasksContext::~GPUTasksContext()
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{
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ASSERT(IsInMainThread());
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// Cancel jobs to sync
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auto tasks = _tasksDone;
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_tasksDone.Clear();
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for (int32 i = 0; i < tasks.Count(); i++)
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{
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auto task = tasks[i];
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LOG(Warning, "{0} has been canceled before a sync", task->ToString());
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tasks[i]->CancelSync();
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}
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#if GPU_TASKS_USE_DEDICATED_CONTEXT
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SAFE_DELETE(GPU);
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#endif
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}
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void GPUTasksContext::Run(GPUTask* task)
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{
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ASSERT(task != nullptr);
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_tasksDone.Add(task);
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task->Execute(this);
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}
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void GPUTasksContext::OnCancelSync(GPUTask* task)
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{
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ASSERT(task != nullptr);
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_tasksDone.Remove(task);
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LOG(Warning, "{0} has been canceled before a sync", task->ToString());
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}
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void GPUTasksContext::OnFrameBegin()
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{
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#if GPU_TASKS_USE_DEDICATED_CONTEXT
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GPU->FrameBegin();
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#endif
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// Move forward one frame
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++_currentSyncPoint;
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// Try to flush done jobs
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auto currentSyncPointGPU = _currentSyncPoint - GPU_ASYNC_LATENCY;
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for (int32 i = 0; i < _tasksDone.Count(); i++)
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{
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if (_tasksDone[i]->GetSyncPoint() <= currentSyncPointGPU)
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{
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// TODO: add stats counter and count performed jobs, print to log on exit.
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auto job = _tasksDone[i];
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job->Sync();
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_tasksDone.RemoveAt(i);
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i--;
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_totalTasksDoneCount++;
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}
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}
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}
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void GPUTasksContext::OnFrameEnd()
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{
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#if GPU_TASKS_USE_DEDICATED_CONTEXT
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GPU->FrameEnd();
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#endif
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}
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