28 lines
729 B
C++
28 lines
729 B
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "../VulkanPlatformBase.h"
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#if GRAPHICS_API_VULKAN && PLATFORM_WIN32
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#define VULKAN_USE_PLATFORM_WIN32_KHR 1
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#define VULKAN_USE_PLATFORM_WIN32_KHX 1
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#define VULKAN_USE_CREATE_WIN32_SURFACE 1
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class GPUDeviceVulkan;
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/// <summary>
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/// The implementation for the Vulkan API support for Win32 platform.
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/// </summary>
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class Win32VulkanPlatform : public VulkanPlatformBase
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{
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public:
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static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
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static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
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};
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typedef Win32VulkanPlatform VulkanPlatform;
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#endif
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