103 lines
5.2 KiB
C#
103 lines
5.2 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System.IO;
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using Flax.Build;
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using Flax.Build.NativeCpp;
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/// <summary>
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/// Platform implementation module.
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/// </summary>
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public class Platform : EngineModule
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{
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/// <inheritdoc />
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public override void Setup(BuildOptions options)
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{
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base.Setup(options);
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// Don't ref Core module but only Profiler
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options.PrivateDependencies.Clear();
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if (Profiler.Use(options))
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options.PublicDependencies.Add("Profiler");
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// Use source folder per platform group
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options.SourcePaths.Clear();
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options.SourcePaths.Add(Path.Combine(FolderPath, "Base"));
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options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.*", SearchOption.TopDirectoryOnly));
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switch (options.Platform.Target)
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{
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case TargetPlatform.Windows:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "Windows"));
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options.OutputFiles.Add("dinput8.lib");
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options.OutputFiles.Add("xinput9_1_0.lib");
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if (options.Configuration != TargetConfiguration.Release)
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{
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options.OutputFiles.Add("dbghelp.lib");
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options.DelayLoadLibraries.Add("dbghelp.dll");
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options.DependencyFiles.Add(Path.Combine(options.DepsFolder, "dbghelp.dll"));
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}
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if (options.Target.IsEditor)
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{
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//options.Libraries.Add("Gdi32.dll");
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options.Libraries.Add("Dwmapi.dll");
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}
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break;
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case TargetPlatform.UWP:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "UWP"));
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break;
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case TargetPlatform.Linux:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "Linux"));
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break;
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case TargetPlatform.PS4:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform"));
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break;
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case TargetPlatform.PS5:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Platform"));
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break;
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case TargetPlatform.XboxOne:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "GDK"));
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxOne", "Engine", "Platform"));
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break;
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case TargetPlatform.XboxScarlett:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "GDK"));
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxScarlett", "Engine", "Platform"));
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break;
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case TargetPlatform.Android:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "Android"));
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break;
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case TargetPlatform.Switch:
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Platform"));
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break;
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case TargetPlatform.Mac:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "Mac"));
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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if (options.Target.IsEditor)
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{
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// Include platform settings headers
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options.SourceFiles.Add(Path.Combine(FolderPath, "Windows", "WindowsPlatformSettings.h"));
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options.SourceFiles.Add(Path.Combine(FolderPath, "UWP", "UWPPlatformSettings.h"));
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options.SourceFiles.Add(Path.Combine(FolderPath, "Linux", "LinuxPlatformSettings.h"));
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options.SourceFiles.Add(Path.Combine(FolderPath, "Android", "AndroidPlatformSettings.h"));
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options.SourceFiles.Add(Path.Combine(FolderPath, "GDK", "GDKPlatformSettings.h"));
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options.SourceFiles.Add(Path.Combine(FolderPath, "Mac", "MacPlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxOne", "Engine", "Platform", "XboxOnePlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxScarlett", "Engine", "Platform", "XboxScarlettPlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform", "PS4PlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Platform", "PS5PlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Platform", "SwitchPlatformSettings.h"));
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}
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}
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}
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