Files
FlaxEngine/Source/Editor/Content/AssetPickerValidator.cs

272 lines
7.8 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.Utilities;
namespace FlaxEditor.Content;
/// <summary>
/// Manages and converts the selected content item to the appropriate types. Useful for drag operations.
/// </summary>
public class AssetPickerValidator : IContentItemOwner
{
private Asset _selected;
private ContentItem _selectedItem;
private ScriptType _type;
private string _fileExtension;
/// <summary>
/// Gets or sets the selected item.
/// </summary>
public ContentItem SelectedItem
{
get => _selectedItem;
set
{
if (_selectedItem == value)
return;
if (value == null)
{
if (_selected == null && _selectedItem is SceneItem)
{
// Deselect scene reference
_selectedItem.RemoveReference(this);
_selectedItem = null;
_selected = null;
OnSelectedItemChanged();
return;
}
// Deselect
_selectedItem?.RemoveReference(this);
_selectedItem = null;
_selected = null;
OnSelectedItemChanged();
}
else if (value is SceneItem item)
{
if (_selectedItem == item)
return;
if (!IsValid(item))
item = null;
// Change value to scene reference (cannot load asset because scene can be already loaded - duplicated ID issue)
_selectedItem?.RemoveReference(this);
_selectedItem = item;
_selected = null;
_selectedItem?.AddReference(this);
OnSelectedItemChanged();
}
else if (value is AssetItem assetItem)
{
SelectedAsset = FlaxEngine.Content.LoadAsync(assetItem.ID);
}
else
{
// Change value
_selectedItem?.RemoveReference(this);
_selectedItem = value;
_selected = null;
OnSelectedItemChanged();
}
}
}
/// <summary>
/// Gets or sets the selected asset identifier.
/// </summary>
public Guid SelectedID
{
get
{
if (_selected != null)
return _selected.ID;
if (_selectedItem is AssetItem assetItem)
return assetItem.ID;
return Guid.Empty;
}
set => SelectedItem = Editor.Instance.ContentDatabase.FindAsset(value);
}
/// <summary>
/// Gets or sets the selected content item path.
/// </summary>
public string SelectedPath
{
get => Utilities.Utils.ToPathProject(_selectedItem?.Path ?? _selected?.Path);
set => SelectedItem = string.IsNullOrEmpty(value) ? null : Editor.Instance.ContentDatabase.Find(Utilities.Utils.ToPathAbsolute(value));
}
/// <summary>
/// Gets or sets the selected asset object.
/// </summary>
public Asset SelectedAsset
{
get => _selected;
set
{
// Check if value won't change
if (value == _selected)
return;
// Find item from content database and check it
var item = value ? Editor.Instance.ContentDatabase.FindAsset(value.ID) : null;
if (item != null && !IsValid(item))
item = null;
// Change value
_selectedItem?.RemoveReference(this);
_selectedItem = item;
_selected = value;
_selectedItem?.AddReference(this);
OnSelectedItemChanged();
}
}
/// <summary>
/// Gets or sets the assets types that this picker accepts (it supports types derived from the given type). Use <see cref="ScriptType.Null"/> for generic file picker.
/// </summary>
public ScriptType AssetType
{
get => _type;
set
{
if (_type != value)
{
_type = value;
// Auto deselect if the current value is invalid
if (_selectedItem != null && !IsValid(_selectedItem))
SelectedItem = null;
}
}
}
/// <summary>
/// Gets or sets the content items extensions filter. Null if unused.
/// </summary>
public string FileExtension
{
get => _fileExtension;
set
{
if (_fileExtension != value)
{
_fileExtension = value;
// Auto deselect if the current value is invalid
if (_selectedItem != null && !IsValid(_selectedItem))
SelectedItem = null;
}
}
}
/// <summary>
/// Occurs when selected item gets changed.
/// </summary>
public event Action SelectedItemChanged;
/// <summary>
/// The custom callback for assets validation. Cane be used to implement a rule for assets to pick.
/// </summary>
public Func<ContentItem, bool> CheckValid;
/// <summary>
/// Returns whether item is valid.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool IsValid(ContentItem item)
{
if (_fileExtension != null && !item.Path.EndsWith(_fileExtension))
return false;
if (CheckValid != null && !CheckValid(item))
return false;
if (_type == ScriptType.Null)
return true;
if (item is AssetItem assetItem)
{
// Faster path for binary items (in-built)
if (assetItem is BinaryAssetItem binaryItem)
return _type.IsAssignableFrom(new ScriptType(binaryItem.Type));
// Type filter
var type = TypeUtils.GetType(assetItem.TypeName);
if (_type.IsAssignableFrom(type))
return true;
// Json assets can contain any type of the object defined by the C# type (data oriented design)
if (assetItem is JsonAssetItem && (_type.Type == typeof(JsonAsset) || _type.Type == typeof(Asset)))
return true;
// Special case for scene asset references
if (_type.Type == typeof(SceneReference) && assetItem is SceneItem)
return true;
}
return false;
}
/// <summary>
/// Initializes a new instance of the <see cref="AssetPickerValidator"/> class.
/// </summary>
public AssetPickerValidator()
: this(new ScriptType(typeof(Asset)))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="AssetPickerValidator"/> class.
/// </summary>
/// <param name="assetType">The asset types that this picker accepts.</param>
public AssetPickerValidator(ScriptType assetType)
{
_type = assetType;
}
/// <summary>
/// Called when selected item gets changed.
/// </summary>
protected virtual void OnSelectedItemChanged()
{
SelectedItemChanged?.Invoke();
}
/// <inheritdoc />
public void OnItemDeleted(ContentItem item)
{
// Deselect item
SelectedItem = null;
}
/// <inheritdoc />
public void OnItemRenamed(ContentItem item)
{
}
/// <inheritdoc />
public void OnItemReimported(ContentItem item)
{
}
/// <inheritdoc />
public void OnItemDispose(ContentItem item)
{
// Deselect item
SelectedItem = null;
}
/// <summary>
/// Call to remove reference from the selected item.
/// </summary>
public void OnDestroy()
{
_selectedItem?.RemoveReference(this);
_selectedItem = null;
_selected = null;
}
}