Files
FlaxEngine/Source/Engine/Serialization
Wojtek Figat 7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
..
2025-05-30 11:15:47 +02:00
2025-10-16 10:20:51 +02:00