Files
FlaxEngine/Source/Engine/Networking/NetworkManager.cpp
2021-06-18 20:45:30 +02:00

46 lines
1.3 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "NetworkManager.h"
#include "NetworkMessage.h"
#include "NetworkConfig.h"
#include "NetworkPeer.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Collections/Array.h"
namespace
{
Array<NetworkPeer*, HeapAllocation> Hosts;
}
NetworkPeer* NetworkManager::CreateHost(const NetworkConfig& config)
{
// Validate the address for listen/connect
NetworkEndPoint endPoint = {};
const bool isValidEndPoint = NetworkBase::CreateEndPoint(config.Address, String("7777"), NetworkIPVersion::IPv4, endPoint, false);
ASSERT(config.Address == String("any") || isValidEndPoint);
// Alloc new host
const int hostId = Hosts.Count(); // TODO: Maybe keep the host count under a limit? Maybe some drivers do not support this?
// TODO: Reuse host ids
Hosts.Add(New<NetworkPeer>());
NetworkPeer* host = Hosts.Last();
host->HostId = hostId;
// Initialize the host
host->Initialize(config);
return host;
}
void NetworkManager::ShutdownHost(NetworkPeer* host)
{
ASSERT(host->IsValid());
host->Shutdown();
Hosts[host->HostId] = nullptr;
host->HostId = -1;
// Hosts.Remove(host); // Do not remove hosts, because we need to keep the array unmodified to make the id's work
}