Files
FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/iOS/iOSVulkanPlatform.cpp

32 lines
1.1 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#if GRAPHICS_API_VULKAN && PLATFORM_IOS
#include "iOSVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Platform/Window.h"
#include <UIKit/UIKit.h>
void iOSVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.Add(VK_MVK_IOS_SURFACE_EXTENSION_NAME);
}
void iOSVulkanPlatform::CreateSurface(Window* window, VkInstance instance, VkSurfaceKHR* surface)
{
void* windowHandle = window->GetNativePtr();
// Create surface on a main UI Thread
Function<void()> func = [&windowHandle, &instance, &surface]()
{
VkIOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = windowHandle; // UIView or CAMetalLayer
VALIDATE_VULKAN_RESULT(vkCreateIOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
};
iOSPlatform::RunOnUIThread(func, true);
}
#endif