Files
FlaxEngine/Source/Engine/Terrain/Terrain.Build.cs
2026-03-25 22:31:36 +01:00

33 lines
831 B
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Terrain module.
/// </summary>
public class Terrain : EngineModule
{
/// <summary>
/// Enables terrain editing and changing at runtime. If your game doesn't use procedural terrain in game then disable this option to reduce build size.
/// </summary>
public static bool WithEditing = true;
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
if (!WithEditing)
{
options.PublicDefinitions.Add("TERRAIN_EDITING=0");
}
options.PrivateDependencies.Add("Physics");
if (options.Target.IsEditor)
{
options.PrivateDependencies.Add("ContentImporters");
}
}
}