Files
FlaxEngine/Source/Engine/Platform/Win32/Win32Network.h
2023-01-10 15:29:37 +01:00

40 lines
2.1 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_WIN32
#include "Engine/Platform/Base/NetworkBase.h"
class FLAXENGINE_API Win32Network : public NetworkBase
{
public:
// [NetworkBase]
static bool CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv);
static bool DestroySocket(NetworkSocket& socket);
static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value);
static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32& value);
static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
static bool Listen(NetworkSocket& socket, uint16 queueSize);
static bool Accept(NetworkSocket& serverSocket, NetworkSocket& newSocket, NetworkEndPoint& newEndPoint);
static bool IsReadable(NetworkSocket& socket);
static bool IsWritable(NetworkSocket& socket);
static bool CreateSocketGroup(uint32 capacity, NetworkSocketGroup& group);
static bool DestroySocketGroup(NetworkSocketGroup& group);
static int32 Poll(NetworkSocketGroup& group);
static bool GetSocketState(NetworkSocketGroup& group, uint32 index, NetworkSocketState& state);
static int32 AddSocketToGroup(NetworkSocketGroup& group, NetworkSocket& socket);
static bool GetSocketFromGroup(NetworkSocketGroup& group, uint32 index, NetworkSocket& socket);
static void RemoveSocketFromGroup(NetworkSocketGroup& group, uint32 index);
static bool RemoveSocketFromGroup(NetworkSocketGroup& group, NetworkSocket& socket);
static void ClearGroup(NetworkSocketGroup& group);
static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
static bool CreateEndPoint(const String& address, const String& port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable = true);
static NetworkEndPoint RemapEndPointToIPv6(NetworkEndPoint& endPoint);
};
#endif