# Conflicts: # Content/Shaders/GI/DDGI.flax # Content/Shaders/GI/GlobalSurfaceAtlas.flax # Content/Shaders/TAA.flax # Content/Shaders/VolumetricFog.flax # Source/Editor/CustomEditors/Editors/ActorTagEditor.cs # Source/Engine/Core/Config/GraphicsSettings.cpp # Source/Engine/Engine/PostProcessEffect.cs # Source/Engine/Graphics/GPUResourcesCollection.cpp # Source/Engine/Graphics/GPUResourcesCollection.h # Source/Engine/Graphics/PostProcessBase.h # Source/FlaxEngine.Gen.cs
16 lines
542 B
C
16 lines
542 B
C
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Graphics/RenderTask.h"
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/// <summary>
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/// The utility container for rendering setup configuration. Allows to properly decide about using certain render features (eg. motion vectors, TAA jitter) before rendering happens.
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/// </summary>
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struct FLAXENGINE_API RenderSetup
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{
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RenderingUpscaleLocation UpscaleLocation = RenderingUpscaleLocation::AfterAntiAliasingPass;
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bool UseMotionVectors = false;
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bool UseTemporalAAJitter = false;
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};
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