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a001a5fbdca4a802bfef7a34412ffca86bd99ff6
FlaxEngine/Source/Engine/Terrain
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Wojtek Figat 8cd8ae93c3 Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
..
Terrain.Build.cs
Add optional build without PhysX
2023-02-27 23:01:10 +01:00
Terrain.cpp
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
2023-01-15 12:44:39 +01:00
Terrain.cs
Update copyright year
2023-01-10 15:29:37 +01:00
Terrain.h
Merge branch 'master' into 1.5
2023-01-10 15:37:55 +01:00
TerrainChunk.cpp
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
TerrainChunk.h
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
TerrainManager.cpp
Add support for 32 bit indices for the terrain chunk geometry
2023-02-14 13:14:04 +01:00
TerrainManager.h
Update copyright year
2023-01-10 15:29:37 +01:00
TerrainPatch.cpp
Add ability to clean patch caches
2023-08-15 12:35:32 +03:00
TerrainPatch.h
Add ability to clean patch caches
2023-08-15 12:35:32 +03:00
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