52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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namespace FlaxEngine.GUI
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{
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/// <summary>
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/// Implementation of <see cref="IBrush"/> for <see cref="FlaxEngine.GPUTexture"/>.
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/// </summary>
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/// <seealso cref="IBrush" />
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public sealed class GPUTextureBrush : IBrush
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{
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/// <summary>
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/// The GPU texture.
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/// </summary>
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[HideInEditor]
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public GPUTexture Texture;
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/// <summary>
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/// The texture sampling filter mode.
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/// </summary>
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[ExpandGroups, Tooltip("The texture sampling filter mode.")]
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public BrushFilter Filter = BrushFilter.Linear;
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/// <summary>
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/// Initializes a new instance of the <see cref="GPUTextureBrush"/> class.
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/// </summary>
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public GPUTextureBrush()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="GPUTextureBrush"/> struct.
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/// </summary>
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/// <param name="texture">The GPU texture.</param>
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public GPUTextureBrush(GPUTexture texture)
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{
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Texture = texture;
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}
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/// <inheritdoc />
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public Float2 Size => Texture?.Size ?? Float2.Zero;
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/// <inheritdoc />
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public void Draw(Rectangle rect, Color color)
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{
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if (Filter == BrushFilter.Point)
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Render2D.DrawTexturePoint(Texture, rect, color);
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else
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Render2D.DrawTexture(Texture, rect, color);
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}
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}
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}
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