Files
FlaxEngine/Source/Tools/Flax.Build/Platforms/Apple/XCode.cs

48 lines
1.2 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Linq;
namespace Flax.Build.Platforms
{
/// <summary>
/// The XCode app.
/// </summary>
/// <seealso cref="Sdk" />
public sealed class XCode : Sdk
{
/// <summary>
/// The singleton instance.
/// </summary>
public static readonly XCode Instance = new XCode();
/// <inheritdoc />
public override TargetPlatform[] Platforms => new[]
{
TargetPlatform.Mac,
};
/// <summary>
/// Initializes a new instance of the <see cref="XCode"/> class.
/// </summary>
public XCode()
{
if (!Platforms.Contains(Platform.BuildTargetPlatform))
return;
try
{
RootPath = Utilities.ReadProcessOutput("xcode-select", "--print-path");
if (string.IsNullOrEmpty(RootPath) || !Directory.Exists(RootPath))
return;
IsValid = true;
Version = new Version(1, 0);
Log.Verbose(string.Format("Found XCode at {0}", RootPath));
}
catch
{
}
}
}
}