Files
FlaxEngine/Source/Tools/Flax.Build/Platforms/Mac/MacPlatform.cs
2023-09-20 22:14:54 +02:00

63 lines
1.8 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Runtime.InteropServices;
namespace Flax.Build.Platforms
{
/// <summary>
/// The build platform for all Mac systems.
/// </summary>
/// <seealso cref="UnixPlatform" />
public sealed class MacPlatform : ApplePlatform
{
/// <inheritdoc />
public override TargetPlatform Target => TargetPlatform.Mac;
/// <summary>
/// Initializes a new instance of the <see cref="Flax.Build.Platforms.MacPlatform"/> class.
/// </summary>
public MacPlatform()
{
if (Platform.BuildTargetPlatform != TargetPlatform.Mac)
return;
if (!HasRequiredSDKsInstalled)
{
Log.Warning("Missing XCode. Cannot build for Mac platform.");
return;
}
}
/// <inheritdoc />
protected override Toolchain CreateToolchain(TargetArchitecture architecture)
{
return new MacToolchain(this, architecture);
}
/// <inheritdoc />
public override bool CanBuildPlatform(TargetPlatform platform)
{
switch (platform)
{
case TargetPlatform.iOS:
case TargetPlatform.Mac: return HasRequiredSDKsInstalled;
default: return false;
}
}
/// <summary>
/// Returns true if running an x64 binary an arm64 host machine.
/// </summary>
public unsafe static bool GetProcessIsTranslated()
{
int ret = 0;
ulong size = sizeof(int);
if (sysctlbyname("sysctl.proc_translated", &ret, &size, null, 0) == -1)
return false;
return ret != 0;
}
[DllImport("c")]
private static unsafe extern int sysctlbyname(string name, void* oldp, ulong* oldlenp, void* newp, ulong newlen);
}
}