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Code Issues Pull Requests Actions 7 Packages Projects Releases Wiki Activity
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a1c46d2e6e599ba769eca7b1171bbbac59759e5e
FlaxEngine/Content/Editor/MaterialTemplates
History
Wojtek Figat a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
..
Features
Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
2024-08-15 12:04:39 +02:00
Decal.shader
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
Deformable.shader
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
GPUParticles.shader
Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
2022-07-31 22:20:38 +02:00
GUI.shader
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
Particle.shader
Add support for up to 4 texture channels when importing meshes
2025-01-11 22:40:20 +01:00
PostProcess.shader
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
2022-11-21 23:45:13 +01:00
Surface.shader
Add support for up to 4 texture channels when importing meshes
2025-01-11 22:40:20 +01:00
Terrain.shader
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
VolumeParticle.shader
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
2024-03-26 11:29:01 +01:00
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