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a1c46d2e6e599ba769eca7b1171bbbac59759e5e
FlaxEngine/Source/Engine/GraphicsDevice/DirectX
History
Wojtek Figat a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
..
DX11
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
DX12
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
GPUAdapterDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
GPUDeviceDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
IncludeDirectXHeaders.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
RenderToolsDX.cpp
Add support for up to 4 texture channels when importing meshes
2025-01-11 22:40:20 +01:00
RenderToolsDX.h
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
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