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a1c46d2e6e599ba769eca7b1171bbbac59759e5e
FlaxEngine/Source/Engine/ShadersCompilation
History
Wojtek Figat a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
..
DirectX
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
Parser
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
Vulkan
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
Config.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
ShaderCompilationContext.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
ShaderCompiler.cpp
Add support for up to 4 texture channels when importing meshes
2025-01-11 22:40:20 +01:00
ShaderCompiler.h
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
ShaderDebugDataExporter.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
ShadersCompilation.Build.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
ShadersCompilation.cpp
Update read and write streaming api to use the newest format
2024-12-29 23:00:40 +01:00
ShadersCompilation.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
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