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a1c46d2e6e599ba769eca7b1171bbbac59759e5e
FlaxEngine/Source/Engine/Terrain
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Wojtek Figat b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
..
Terrain.Build.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
Terrain.cpp
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
2024-09-29 22:03:46 +02:00
Terrain.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
Terrain.h
Merge remote-tracking branch 'origin/master' into 1.9
2024-09-12 13:38:20 +02:00
TerrainChunk.cpp
Merge remote-tracking branch 'origin/master' into 1.9
2024-09-12 13:38:20 +02:00
TerrainChunk.h
Fix terrain rendering to use the same LOD for main view and shadow passes
2024-08-23 00:00:42 +02:00
TerrainManager.cpp
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
TerrainManager.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
TerrainPatch.cpp
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
TerrainPatch.h
Optimize terrain debug shape drawing by caching lines into a vertex buffer
2024-12-09 18:26:53 +01:00
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