Files
FlaxEngine/Source/Tools/Flax.Build/Deploy/Deployment.Platforms.cs
2024-12-06 11:37:01 +01:00

135 lines
6.7 KiB
C#

// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build;
namespace Flax.Deploy
{
partial class Deployment
{
public class Platforms
{
internal static List<TargetPlatform> PackagedPlatforms;
public static void Package(TargetPlatform platform)
{
if (PackagedPlatforms == null)
PackagedPlatforms = new List<TargetPlatform>();
PackagedPlatforms.Add(platform);
var platformsRoot = Path.Combine(Globals.EngineRoot, "Source", "Platforms");
Log.Info(string.Empty);
Log.Info($"Deploy {platform} platform files");
Log.Info(string.Empty);
string platformName = platform.ToString();
string src = Path.Combine(platformsRoot, platformName);
string dst = Path.Combine(Deployer.PackageOutputPath, platformName);
Utilities.DirectoryDelete(dst);
// Deploy debug files for crashes debugging
foreach (var configuration in new[] { TargetConfiguration.Debug, TargetConfiguration.Development, TargetConfiguration.Release })
{
if (platform == TargetPlatform.Windows)
{
var dstDebug = Path.Combine(Deployer.PackageOutputPath, $"GameDebugSymbols/{platform}/{configuration}");
Directory.CreateDirectory(dstDebug);
var binaries = Path.Combine(src, "Binaries", "Game", "x64", configuration.ToString());
DeployFiles(binaries, dstDebug, "*.pdb");
}
}
// Deploy files
{
DeployFolder(platformsRoot, Deployer.PackageOutputPath, platformName);
// For Linux don't deploy engine libs used by C++ scripting linking (engine source required)
if (platform == TargetPlatform.Linux)
{
Utilities.FileDelete(Path.Combine(dst, "Binaries", "Game", "x64", "Debug", "FlaxGame.a"));
Utilities.FileDelete(Path.Combine(dst, "Binaries", "Game", "x64", "Development", "FlaxGame.a"));
Utilities.FileDelete(Path.Combine(dst, "Binaries", "Game", "x64", "Release", "FlaxGame.a"));
Utilities.FileDelete(Path.Combine(dst, "Binaries", "Game", "x64", "Debug", "FlaxEngine.a"));
Utilities.FileDelete(Path.Combine(dst, "Binaries", "Game", "x64", "Development", "FlaxEngine.a"));
Utilities.FileDelete(Path.Combine(dst, "Binaries", "Game", "x64", "Release", "FlaxEngine.a"));
}
// Sign binaries
if (platform == TargetPlatform.Windows && !string.IsNullOrEmpty(Configuration.DeployCert))
{
var binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Debug");
CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Development");
CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Release");
CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
}
else if (platform == TargetPlatform.Mac)
{
var binaries = Path.Combine(dst, "Binaries", "Game", "arm64", "Debug");
CodeSign(Path.Combine(binaries, "FlaxGame"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dylib"));
binaries = Path.Combine(dst, "Binaries", "Game", "arm64", "Development");
CodeSign(Path.Combine(binaries, "FlaxGame"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dylib"));
binaries = Path.Combine(dst, "Binaries", "Game", "arm64", "Release");
CodeSign(Path.Combine(binaries, "FlaxGame"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dylib"));
}
// Don't distribute engine deps
Utilities.DirectoryDelete(Path.Combine(dst, "Binaries", "ThirdParty"));
var filesToRemove = new List<string>();
filesToRemove.AddRange(Directory.GetFiles(dst, ".gitignore", SearchOption.AllDirectories));
filesToRemove.AddRange(Directory.GetFiles(dst, "*.pdb", SearchOption.AllDirectories));
filesToRemove.AddRange(Directory.GetFiles(dst, "*.ilk", SearchOption.AllDirectories));
filesToRemove.AddRange(Directory.GetFiles(dst, "*.exp", SearchOption.AllDirectories));
filesToRemove.ForEach(File.Delete);
}
// Compress
if (!Configuration.DontCompress)
{
Log.Info("Compressing platform files...");
var packageZipPath = Path.Combine(Deployer.PackageOutputPath, platformName + ".zip");
Utilities.FileDelete(packageZipPath);
#if false
using (var zip = new Ionic.Zip.ZipFile())
{
zip.AddDirectory(dst);
zip.CompressionLevel = Ionic.Zlib.CompressionLevel.BestCompression;
zip.ParallelDeflateThreshold = -1;
zip.Comment = string.Format("Flax Engine {0}.{1}.{2}\nPlatform: {4}\nDate: {3}", Deployer.VersionMajor, Deployer.VersionMinor, Deployer.VersionBuild, System.DateTime.UtcNow, platformName);
zip.Save(packageZipPath);
}
#else
System.IO.Compression.ZipFile.CreateFromDirectory(dst, packageZipPath);
#endif
Log.Info(string.Format("Compressed {0} package size: {1}", platformName, Utilities.GetFileSize(packageZipPath)));
// Remove files (only zip package is used)
Utilities.DirectoryDelete(dst);
}
Log.Info(string.Empty);
}
}
}
}