44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Core/Math/Vector3.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Scripting/ScriptingObject.h"
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// Test structure.
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API_STRUCT(NoDefault) struct TestStruct : public ISerializable
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{
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API_AUTO_SERIALIZATION();
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DECLARE_SCRIPTING_TYPE_MINIMAL(TestStruct);
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// Var
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API_FIELD() Float3 Vector = Float3::One;
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// Ref
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API_FIELD() ScriptingObject* Object = nullptr;
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};
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// Test class.
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API_CLASS() class TestClassNative : public ScriptingObject, public ISerializable
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{
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API_AUTO_SERIALIZATION();
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DECLARE_SCRIPTING_TYPE(TestClassNative);
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public:
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// Test value
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API_FIELD() int32 SimpleField = 1;
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// Test struct
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API_FIELD() TestStruct SimpleStruct;
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// Test event
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API_EVENT() Delegate<int32, Float3, const String&, String&, const Array<TestStruct>&, Array<TestStruct>&> SimpleEvent;
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// Test virtual method
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API_FUNCTION() virtual int32 TestMethod(const String& str)
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{
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return str.Length();
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}
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};
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